![]() ![]() Game Balance, Localization, and Global Communication Supervisor But it’s very obvious that this title attained a worldwide audience, not just a Japanese one. At the beginning of development I thought the game only targeted the Japanese market, that it was simply an extension of the GOD EATER series. A lot of people enjoy our character customizer, but I was also surprised by how many fans abroad play the game. Kobayashi: I was also surprised when I heard how many copies the game sold.■Yoshimura: And the game continues to change precisely because we have a gradual influx of new players. It’s fun to see how things change over time. During the period around CODE VEIN’s release, I saw a lot of people using it to recreate their favorite characters from series that were popular at that time, but nowadays I see characters from more recent games, or from series that came out after this game’s release. Kobayashi: I also noticed that people continue to post a lot of pictures from the character customizer, even a year after launch.I think this shows how much progress we made when developing this title. Itakura: At the start of development, we were worried about whether we could meet the technical requirements required to put the game on the market, but a lot of players enjoyed the game, resulting in a smash hit that sold over a million copies.I’m very thankful to see all of the pictures people take in-game. I also noticed the impact made by implementing Photo Mode, which lets players capture scenes from within the game. Players who feel attached to their characters tend to engage with the game at an even deeper level, and I appreciate how much this title’s art captivates its audience. ![]() Yoda: I keep an eye on the Twitter hashtag for the game, and often see people using the character customizer even to this day.Could each of you share your thoughts, looking back on this title’s development? ■Yoshimura: It’s been over a year since CODE VEIN was released, and players all over the world continue to enjoy the game. ![]()
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